"Lifetime", make it say 5000 and your Particle accelerator cannon can shoot a distance of 4.51KM in game.Īfter we did changes to the Tbullets.pck in x3 editor 2 we need to save the changes, so we simply use the save icon there. To change the distance a bullet can travel in game use: Just add 3 zeroes so it shows 143000, or anything you want for that matter. Locate in the right screen "Hull damage", it shows 143 Just add 2 zeroes so it shows 115500, or anything you want for that matter. Locate in the right screen "shield damage", it shows 1155 Third line on the left shows 3 SS_BULLET_PAC Locate in the right screen "projectile SS_BULLET_PAC ". Second line on the left there shows Particle accelerator cannon. Lets assume it uses a Particle accelerator cannon. In game we use a ship, for example a nova, we need to check of course which weapon this ship uses. Now we see a window with all the bullet names.Īlso in x3 editor we now have two seperate tabs to switch to. Open Tbullets.pck "which is now in the types folder", in x3 editor 2 with T debugger option. Now we see a window with all the laser names weapons Open Tlaser.pck "which is now in the types folder", in x3 editor 2 with T file editor option. IF "types" folder doesnt exsist yet, make this folder first. So you will be always sure you wont edit the original 01.cat file itself. In general its always best to extract the files you want to change into "types" folder FIRST, then open those with the x3 editor 2 and work from there. Next we open X3 editor 2 again and repeat step 2 again.īut this time after we open Tbullets.pck with Tdebugger, it shows no more errorsīest way to use Tlaser.pck and Tbullets.pck is FIRST extractīoth files from the 01.cat file to the folder where x3tc game is installed, in my case " i use the steam game version" c:\Program Files (x86)\Steam\steamapps\common\x3 terran conflict\addon\types tdt template files which reside in the x3 editor folder in templates folder.Īll we need to do is open Tbullets.tdt in that folder with notepad, and add 2 lines,namely:Īdd this 2 lines after value int "Charged size amplifier" Īnd before value int "Ammo (TWareT) index" Tdebugger can open this file but gives a error, and T file editor cant open this file "yet". pck files.įor weapon damage we need to extract Tbullets.pck, and Tlaser.pck, we need Tlaser.pck to check which "bullet" is usedĪ new window opens asking "open Tbullets.pck with "suggested" Open the "types" folder,now we see a lot. On top you see a addon folder,open this folder. We will see a new window opening with inside a lot folders. So we simply open with x3 editor 01.cat in the addon folder. Next after having installed the editor and run it, it will use the x3tc files and x3tc.exe itself, and normally we open the catīut for albion the needed. We can do something with this little problem.įirstly we have to download the x3 editor 2 itself Lucky enough, and credits go to doubleshadow for his x3 editor 2 Just try to shoot down those big capital ships with your "pie shooter" and you know what i mean. In albion is way different then the original game. However doing enough or better said sufficient "fast" damage Firstly a big thanks to pwiz and psych for the trainer, it works great
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